For example, Amadeus eventually gains the ability to reverse gravity on his summoned objects so they float in the air like a balloon, which – when combined with Zoya’s ability to teleport to any object her rope can attach to – allows her to reach areas that were previously inaccessible. Each character gains such a wide variety of abilities by the end that it's easy to forget about one.Ī lot of that difficulty comes from the fact that each character gains such a wide variety of abilities by the end that it’s easy to forget about one of the tools in your kit, or neglect to consider how new abilities might interact with old ones to allow for new solutions. I pride myself on being an adept puzzle solver, and during Trine 5’s 10 hour story I found myself stumped for minutes at a time on more than a few occasions – that’s always a pleasant surprise. One of the most significant improvements is that puzzles are oftentimes pretty darn challenging, which is especially nice to see after Trine 4’s mostly humdrum obstacles.
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